Abstract
Over this past year, educators all over the world were forced to dive headfirst into new technology to bring their in-person classes online. Like many universities, the University of Michigan embraced Zoom as a primary delivery platform to accomplish this. However, educators quickly learned that there was a strong disconnect with student engagement.
To help with this, Nexus decided to begin researching how we could utilize other technologies alongside Zoom to make the engagement more kinetic and real-time. Our goal was to create the ability for online students to participate in an interactive quiz/trivia game where their responses would be observable and impact the outcome in real-time.
We believe what we have discovered during this research would be valuable to those interested in the teaching & learning subject area of the IT Symposium. This project is still a part of our strategies and projects on the horizon but could serve as inspiration to others as they think about solving similar challenges.
What people would learn from this presentation:
- Details on how we built a system that would automatically split the zoom participants into two teams for a trivia game and notify them what team they belong to.
- How we delivered a set of interactive questions to the teams in real-time on the Zoom meeting.
- How we captured each participant's answers via the Zoom chat.
- How we used the chat answers to automatically drive animations in the live presentation being shared on Zoom and automatically determine the winning team.