Abstract
Developing interactions for virtual reality and holographic experiences is hard. This poster presents two efficient methods for handling manipulation interactions of 3D models using both controller-based and hand-tracked approaches.
Presented by: Talal Alothman & Jacob Pietryga | CAEN
Developing interactions for virtual reality and holographic experiences is hard. This poster presents two efficient methods for handling manipulation interactions of 3D models using both controller-based and hand-tracked approaches.